Networked Game Development Workshop |
Instructor
|
Registration Status
|
Training Description:
The objective of this workshop is to enable you to build a Multiplayer network-based game using C#. In this workshop, students are expected to build a larger scale game allowing two or more players to compete against each other over the Internet or over a local area network.
During the project the students will acquire/strengthen the following knowledge/skills:
This workshop
The objective of this workshop is to enable you to build a Multiplayer network-based game using C#. In this workshop, students are expected to build a larger scale game allowing two or more players to compete against each other over the Internet or over a local area network.
During the project the students will acquire/strengthen the following knowledge/skills:
- Programming using C#
- Object-oriented programming
- GUI and graphics programming
- Networking and multithreading
- Client-Server vs Peer-to-peer networks
- TCP vs UDP connections
- General software engineering
This workshop
- is a project based workshop .
- spans more than 48 hours of sessions + time needed to finish the the workshop project
- takes around 4 weeks the first 2 weeks are crash course programming sessions (4hrs+ each session) .
- will have the students divided into groups to deliver a project at the end of the workshop , there are a weekly meeting session for every group to discuss their progress and to deliver project milestones .
- will have a closing session in which all groups deliver their final project and gets evaluated based on their effort during the 4 weeks .