Game Development Introductory Workshop
The course spans more than 48 hours over 4 weeks.
Time: TBD Location: Faculty of Engineering, ASU CHEP Training Credit: 4 weeks Cost: 2 Credit Hours |
Instructor
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Game Development Workshop
Training Description:
The objective of this workshop is to enable you to build a simple 2D Graphics game in Java programming language.
Suggested games include: Atari-like games (Space invaders, Tetris, Pac-Man, snake, etc.), puzzle-solving games (Minesweeper, Solitaire, Sudoku, etc.), 2 Players board games (Connect4, Backgammon, Chess, Checkers, etc.)
During the project the students will acquire/strengthen the following knowledge/skills:
This workshop
The objective of this workshop is to enable you to build a simple 2D Graphics game in Java programming language.
Suggested games include: Atari-like games (Space invaders, Tetris, Pac-Man, snake, etc.), puzzle-solving games (Minesweeper, Solitaire, Sudoku, etc.), 2 Players board games (Connect4, Backgammon, Chess, Checkers, etc.)
During the project the students will acquire/strengthen the following knowledge/skills:
- Programming using Java
- Object-oriented programming
- GUI and graphics programming
- Exception Handling
- Multithreading
- File I/O
This workshop
- is a project based workshop.
- spans more than 48 hours of sessions + time needed to finish the the workshop project.
- takes around 4 weeks. The first 2 weeks are crash course programming sessions (4hrs+ each session).
- will have the students divided into groups to deliver a project at the end of the workshop. There is a weekly meeting session for every group to discuss their progress and to deliver project milestones.
- will have a closing session in which all groups deliver their final project and are evaluated based on their efforts during the 4 weeks.